Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

Tuesday, February 2, 2010

Clarification...

I submitted a support for Sweden from Denmark. I even sent ina revision to be sure. why is there a Russian unit sitting in Sweden? I thought Denmark was allowed to support Sweden?

Response from Moderator:
This support order failed, becauser the English unit in Sweden moved to Denmark.

From the Diplomacy rulebook: A unit not ordered to move can be supported by a support order that only mentions its province... A unit ordered to move can only be supported by a support order that matches the move the unit is trying to make.

I hope that answers your question.

Friday, January 29, 2010

What if they gave a war and nobody came (on time)?

The following rules will take effect starting with the Fall of 1902:
  • Moves will be due on Sunday at 11:59PM.
  • Retreats will be due on Tuesday at 11:59PM.
  • Builds will be due on Thursday at 11:59PM; if there are no adjustments, they will be due on Tuesdays.
  • If you will be turning in moves, retreats, or builds late, you must give 24 hours notice.
  • Turning in moves, retreats, or builds late without providing notice will result in a "strike"
  • On and after your third strike, failure to submit on time will result in civil disorder, disbandment, or forfeiture of build for the move, retreat, and build phases respectively.
  • You will be notified via email if moves have been postponed or if you have been given a strike for tardiness.
  • Moves will not be accepted 48 hours or more after the deadline. A strike will be issued AND civil disorder declared.

Tuesday, June 23, 2009

New Rule Proposal

I would like to propose a new rule to take effect at the beginning of the next game:

Any player that goes into civil disorder during a game is ruled ineligible to participate in the next game.

Sometimes this game involves rolling Italy or Austria-Hungary and being completely mauled in a three way tag team like a Lindsey Lohan blow up doll at a frat party. Other times one makes it deep into the game before a once ally becomes a new worst enemy.

However, down is not out: players' actions have an impact on the remaining players in the game. Furthermore, one never knows when opportunity will knock and two centers can become three or four.

I propose we put this rule to a vote now and put it into effect at the beginning of the next game.

CLARIFICATION: I DO NOT think that it's a good idea for this to affect people who were in Civil Disorder during this game. I also was not targeting this at any specific person; Civil Disorder and late move sumissions have become all to common across multiple games. I myself am guilty of the latter so I don't mean this as an insult or anything like that.

I think we should institute this rule now and it should take effect in the next game. That is to say: if you go into civil disorder during the next game, you will be ineligable to play in the following game.

I would be fine with a 2 or 3 three strike option if that's what people want (perhaps those could be options in the vote?). More importantly, I think this is fine if warning is given (i.e. I am out of town for a family emergency, my cat pissed on my keyboard, a dog is eating my gangrenous leg) but I'm just getting tired of people not turning in moves for a week without notice and I think there should be as systemitized punishment to ensure that the people who play are actually going to put in the effort to finish the game.